Synth Jargon Decoded: LFOs, Arpeggiators, and Other Must-Know Terms

Glossary of synthesizer terms and jargon to help beginners understand the world of synthesizers and electronic music production.

LEARNSYNTHESIZERS

ADSR (Attack, Decay, Sustain, Release) - The four stages of an envelope that shape a sound’s evolution over time.

Additive Synthesis - A synthesis method that builds complex sounds by combining simple sine waves.

Algorithm - A specific arrangement of operators or functions in FM synthesis or modular systems.

Alias/ Aliasing - Unwanted digital artifacts caused by insufficient sample rates when generating high frequencies.

Analog Synthesizer - A synth that generates sound using analog circuits and components like oscillators and filters.

Arpeggiator - A feature that plays the notes of a chord in a programmed sequence or pattern.

Attack - The initial stage of a sound, describing how quickly it reaches its peak level.

Audio Rate - Frequencies in the audible range (20 Hz–20 kHz) used for generating sound.

A

B

Bandpass Filter - A filter that allows only a specific range of frequencies to pass through.

Bit Depth - The resolution of digital audio, affecting its dynamic range and fidelity.

BPM (Beats Per Minute) - The speed of a track or arpeggiator pattern, measured in beats per minute.

Carrier - In FM synthesis, the oscillator that produces the base sound modified by the modulator.

Chorus - An effect that thickens sound by duplicating it and slightly detuning or delaying the copies.

Cutoff Frequency - The frequency at which a filter begins to reduce the amplitude of a signal.

CV (Control Voltage) - A signal used to control parameters in analog synthesizers.

Decay - The second stage of an envelope, defining how quickly the sound drops from its peak to the sustain level.

Detune - Adjusting the pitch of oscillators slightly apart to create a thicker sound.

Digital Synthesizer - A synth that generates sound using digital signal processing (DSP).

Distortion - An effect that alters a signal to create a more aggressive or gritty sound.

Drone - A sustained or repeating note or sound.

Dual Oscillator - A synthesizer with two oscillators for creating richer, layered sounds.

Envelope - A tool that modulates the amplitude, filter, or pitch of a sound over time.

Envelope Generator - A module that generates an envelope, often with ADSR parameters.

Equalization (EQ) - Adjusting the balance of different frequency components in a sound.

Expander - A dynamic processor that increases the dynamic range of a signal.

C

D

E

F

Filter - A module that shapes the timbre of a sound by removing certain frequencies.

FM Synthesis (Frequency Modulation) - A synthesis method where one oscillator modulates the frequency of another.

Formant - A resonance in the frequency spectrum, often used in vocal synthesis.

Frequency - The rate at which a waveform repeats, measured in Hertz (Hz).

G

Gain - The level of amplification applied to a signal.

Gate - A signal that triggers or holds a note on in a synthesizer.

Granular Synthesis - A synthesis method that creates sound by manipulating small "grains" of audio.

H

Harmonics - Frequencies that are multiples of a fundamental frequency, creating the timbre of a sound.

High-Pass Filter - A filter that allows frequencies above a certain point to pass through while cutting lower ones.

I

Input Gain - The level of a signal entering a synthesizer or audio processor.

Interface - A device or software used to control synthesizers and connect them to a computer.

Interpolation - A process used in digital synthesis to smooth transitions between data points.

J

Jitter - Variations in timing that can affect the quality of a digital signal.

K

Key Follow/Key Tracking - A function that modulates a parameter (e.g., filter cutoff) based on the key being played.

Keyboard Split - Dividing a keyboard into zones to control different sounds or instruments.

L

LFO (Low-Frequency Oscillator) - An oscillator operating below the audible range, used for modulation.

Low-Pass Filter - A filter that allows frequencies below a certain point to pass through while cutting higher ones.

M

MIDI (Musical Instrument Digital Interface) - A protocol for communication between synthesizers and other devices.

Modulation - The process of changing a parameter (e.g., pitch, filter cutoff) over time.

Modulation Matrix - A routing system for assigning modulation sources to destinations.

Monophonic - A synthesizer that can play only one note at a time.

Multitimbral - The ability of a synthesizer to play multiple different patches simultaneously.

N

Noise Generator - A module that generates white, pink, or other types of noise.

Notch Filter - A filter that removes a narrow band of frequencies.

O

Octave - A doubling or halving of a frequency, creating a perceived "same note" in a higher or lower pitch.

Oscillator - A module that generates basic waveforms (e.g., sine, square, sawtooth).

Overdrive - A type of distortion effect that simulates the sound of a pushed amplifier.

P

Pan - The placement of a sound in the stereo field (left/right).

Patch - A preset or sound configuration on a synthesizer.

Phase - The position of a waveform in its cycle, often used in modulation effects.

Physical Modeling - A synthesis method that simulates real-world acoustic instruments.

Polyphonic - A synthesizer that can play multiple notes simultaneously.

Portamento - A glide effect between two notes.

Preset - A pre-configured sound on a synthesizer.

Q

Q (Resonance) - The amount of emphasis or boost at the cutoff frequency of a filter.

Quantization - Adjusting note timing to fit a musical grid.

R

Release - The final stage of an envelope, defining how long a sound takes to fade out after a key is released.

Resonance - Boosting the frequencies at a filter’s cutoff point, creating a sharper sound.

Ring Modulation - A synthesis technique that combines two signals to create metallic or bell-like tones.

S

Sample & Hold - A module that holds a random voltage value until triggered to change.

Sawtooth Wave - A waveform with both even and odd harmonics, producing a bright, buzzy sound.

Sequencer - A tool for programming and playing back sequences of notes or parameters.

Sub Oscillator - A secondary oscillator tuned one octave lower to add depth to a sound.

Sustain - The third stage of an envelope, defining the level a sound maintains after the decay stage.

Sync - Locking one oscillator’s phase to another for complex timbres.

Synthesizer - An electronic instrument that generates sound.

T

Tempo - The speed of a sequence or track, measured in BPM.

Threshold - The level at which an effect (e.g., compression) is triggered.

Timbre - The character or color of a sound.

Triangle Wave - A waveform with only odd harmonics, producing a softer sound.

U

Unison - Multiple voices playing the same note to create a thicker sound.

USB MIDI - MIDI communication via USB.

V

VCA (Voltage-Controlled Amplifier) - An amplifier controlled by a voltage signal, often shaped by an envelope.

VCF (Voltage-Controlled Filter) - A filter whose cutoff frequency is modulated by a control voltage.

VCO (Voltage-Controlled Oscillator) - An oscillator whose pitch is controlled by a voltage signal.

Velocity - The force with which a key is pressed, often controlling volume or timbre.

Vibrato - A periodic modulation of pitch.

Virtual Analog - Digital synthesizers that emulate analog sound.

W

Waveform - The shape of a sound wave, determining its harmonic content.

Wavetable Synthesis - A synthesis method using pre-recorded waveforms stored in tables.

White Noise - Random noise containing all frequencies equally.

X

XLR - A type of audio connector used for balanced signals.

Y

Yamaha DX7 - A famous FM synthesizer that popularized digital synthesis.

Z

Zero Crossing - A point where a waveform passes through zero amplitude, often used in looping or editing samples.

Zoning - Dividing a keyboard into sections for different patches or sounds.